Steppe lancer nerf. ). Aug 25, 2025 · What is this? Do ste...

  • Steppe lancer nerf. ). Aug 25, 2025 · What is this? Do steppe lancers need to be nerfed? Absolutely not. If the problem is mongols steppe lancer they should split the HP bonus between castle age and imperial age. But the main reason the fight went as it did Dec 20, 2019 · Well, they were fun while they lasted. And then restore the Cumans to how they were pre-nerfbut without Steppe Lancers. SL is already a fine unit, costing 25 rez less than a Knight, and performing worse in small numbers and about the same in large numbers. The Elite Steppe Lancer is a cavalry unit in Age of Empires II: Definitive Edition that can be trained at the Stable once the Imperial Age is reached. Right now those exclusivities are gone. They will kill villagers much quicker than knights, because the +1 range means they can attack them all at once, instead of blocking each others path. tried them in a quick 20 lancer vs 20 knight scenario, both castle age upgrades (which isn't that extreme of an example, lancers are cheaper) got 12,11,14,15 steppe lancers remaining without an unreasonable amount of micro. Hey guys, i am here to discuss with you the steppe lancer issue, steppe lancer really need a buff, they are so weak against everything, they need more hit points, they just have 60 hp, i think they should be at least 75, and their armor too weak, they only good in killing vills, but in fight with other units they are completly useless. Let's see how Steppe Lancers stand up compared to knights after the December 2019 patch, and all of the nerfs they received. BendicantMias Comparing Steppe Lancers Before and After their Nerf (Spirit of the Law) Sort by: Add a Comment BendicantMias More like, nerf - he dominated so hard with those things. It is considered a regional unit, as it is only available to the Cumans, Jurchens, Khitans, Mongols, and Tatars. hi all! i have a question about steppe lancers. Decrease attack by 1, so what was in update 34055. Nerf happened. Then they would just be a strong civ instead of being a strong civ with the most OP unit ever made. 5 speed, 1. 0:37 Steppe Lancer changes 1:35 Dec 30, 2023 · Agreed. The Mongols are a strong early game civilization due to their hunting bonus, and their team bonus makes Dark Age scouting far more effective for everyone on their team. All five civilizations can upgrade Steppe Nerf Hunting bonus from 40% to 33% soo they aren't that cheesy as they are currently now. But… really what is even the point of steppe lancers? What is the role of steppe lancers? If steppe lancers cost high gold, low food, thats an economic role. The +1 attack boost for both the basic and the elite version… I have been playing with steppe lancers alot, and what really stands out is how they really don’t have a role. Nah, favorable engagements against knights are only possible if you have infinite APM or completely neglect your eco and then I do not see the point to the steppe lancer having one pierce armor still. But they dont. Something just needs to be done asap. The Elite Steppe Lancer is an Age of Empires II military unit. If you still think they are too strong then an infantry nerf or Steppe Husbandry nerf feels better for the civ’s theme than removing a cav upgrade. The Steppe Lancer is a cavalry unit in Age of Empires II: Definitive Edition that can be trained at the Stable once the Castle Age is reached. It is a light cavalry unit which carries a lance and can attack at range, albeit it is very short. Steppe lancers can either be only OP or mostly not-better-than-knights. The cost too are so high, 70 on food is too high cost i I think that’s just a Mongol being broken problem. Do Steppe Lancers need to be nerfed? poll 20 Elite Steppe Lancers easily beating 24 pikemen: Some of the pikemen attack some villagers. Their Cavalry Archers have If Steppe Lancer gets nerf to the point where it has it’s own usefulness then I see no problem adding Steppe Lancer to Mongols and Huns. 45 (another nerf to One thing though: Xbow nerf did happen and with people rushing earlier to Castle, this effectively also buffs Monks in defense against Knights (less food eco behind the Knights) and I think that's why Steppe Lancers can shine: Xbows and Knights are both less dominant and Lancers are better than everything else basically. While the population efficiency sounds good, its much worse than the knight as a gold unit, so if you have gold and want population efficiency, its very hard to justify the steppe lancer. Mongols hp bonus is obviously beneficial, but lancers in general are what make lancer rushing strong. Really, really strong performance. 9 to 2 Collision box doubled (major problem was stacking) Speed deceeased from 1. They have many bonuses that allow them to move fast and hit very hard when used effectively. The Jurchens Steppe Lancer Rush build order is here! The Jurchen's are a new civ from the aoe2 3 kingdoms DLC and they have really good steppe lancers due to Cost reductions Lower cost for Elite Steppe Lancer Lower gold cost (latest nerf) and increase food cost Make them a three resource unit (add wood cost) making them cheaper in terms of food and gold Increase HP Miscellaneous Increase movement speed Increase range to 1. Honestly it makes Steppe Lancers look better than they really are in practice especially during Castle Age, as Knights only requires 2 more villagers working to sustain the same level of production as the Steppe Lancer throughout the game, and food is arguably the more important resource to save pre-Post Imp, due to how much of it is required So, the mongol civ gets steppe lancers and knights. IIRC Elite Steppe Lancers have the fastest base creation speed out of every non-unique gold unit, which in combination with their cheaper cost is why they’re super-easy to mass in overwhelming numbers. Steppe lancers are basically light cavalry with +1 range (pretty much same damage output, same HP, with less pierce armor, lower movement speed, no anti monk bonus and less line of sight) at the cost of a knight. Perhaps an additional research in castle to enable lancer training? That way their investment carries an additional vulnerability in early castle To prove mongol lancers don’t need a nerf, i have been doing a 13:35 FC lancer rush with Tatars. are they just a bad unit? i know they have been super strong in the past but then they got heavily nerfed and now seem to just not have any role or niche. Instead, one of them have meme camels and the other as meme siege workshop. steppe lancers attack 25% faster (like mongol CA). I have gained around 150 elo and gone on to have multiple personal best elo’s (with this being achieved yesterday). hp bonus applies only to elite steppe lancer. Why Steppe Lancers Became Popular Again | AoE2 Hera - Age of Empires 2 223K subscribers Subscribe Elite Steppe Lancer - Attack 10 (instead of 12) / Armour 1/2 (instead of 0/1). If it loses its 1 range, then what is the point of the unit? If there is any reasonable nerf then it has to come in the form of production, ie. The hp bonus should drop to 15% castle, 30% imp. Steppe lancers from my experience are nothing but a raiding unit. Elite Steppe Lancer upgrade is also a looot cheaper than Cavalier + Paladin upgrade. If you build Light Cav + Steppe Lancers, you'll have much more economical results than if you just spam Steppe Lancers. The Iron Pagoda. 2% less resource efficient. When it first came out it had 10/12 attack, 1. 11 The Steppe Lancer is left with no strategic room, overshadowed by the raw strength of Cavaliers (high pierce armor, HP, and better food per value) and the trashiness of Hussars (cost no gold, serves almost the same role). So I try to integrate the lat… Making the Steppe lancer anti archer cav (not a big fan anymore of that idea, since melee pathfinding has vastly improved since then and made knights pretty balanced against For the TC bonus, nerf to make second tc unable to create extra vills and the steppe lancer could quite easily tweak the cost and nerf their attack. Steppe lancers aren't used because knights are just better in almost all circumstances, and also available, for all the steppe lancer civs. Hi all, I think the vast majority of the forum community agrees on the fact that steppe lancers were always underperforming since their huge nerf in December. In my eyes, having bad pierce armor was a caveat to balance it, that it would be (with it’s lower HP compounding) very counterable by Archers and Fortification. Now the damage is nerfed, the speed is nerfed, it’s not countering melee units in a really significant way anymore, why keep the terrible pierce armor? This The "gotcha" with Steppe Lancers is that they're fragile, and they beg to be used as a combined arms force. Camels + steppe lancer would have done extremely well there, been better at raiding than pure camels, and been cheaper on gold than pure camels. Franks knight Mongols steppe lancer Saracens camel (After watching NAC V) Guess Vietnamese would be top tier if Chatra was a free civ bonus of 20% HP. Spirit of the law- knight vs steppe lancer: Hera- mongol steppe lancers are… trash: Anyways, what roles are there? Well, we have the following cavalry roles: Raiding - light cav Main cav - cavalier/pally Anti-cav - camel The thing here is that all Against infantery, yes. (Similar to the Mongols) But unlike Mongols SL it raises again in the late game as a Cataphract style Lancer. Also back then Battle Elephants wasn’t a thing for Indians because DLC exclusivity was a thing. Had I adjusted the group size for cost, the result would be even more extreme. if the civ is still too strong even when the Steppe Lancer is balanced there are other levers you can use to nerf the civ while keeping it's unique elements. This keeps their overall stats the same but is a nerf to their damage per second (DPS). Don’t think Tatar or Cuman steppe lancer play is that easy to pull. Mongol hunt bonus itself should reduce to 20% in dark, 30% feudal, 40% castle age onwards. Or the bonus won’t apply to Mongols altogether. Nothing needs to be permanent, just something to make the game playable. they are supposed to be a blend of light and heavy cav, except this isn’ true since they are lighter than light cav, having the same HP but 1 less pierce armor, and of course nowhere near In conjunction with the large number of reduced stats and cost increases to the Steppe Lancer, the Cumans got a massive nerf in most aspects, which ultimately made them fairly weak. If the steppe lancers outperformed knights? Ok. Can someone with some insight or someone close to the devs or something actually explain what the functional purpose of Steppe Lancers are? I just can’t figure out what it is that they are supposed to be better at than other units? In age of empires all units seem to have some sorta specialty where they do something that no other unit does as good, pikes kill cav, Camels kill cav and can They probably should have just given the Steppe Lancer to the Tatars and make it a UUthe Keshik looks like a Steppe Lancer anyway. how easy you can mass them, or a change in their timing. It seems like Steppe Lancers 'became good' just as the Crossbow research became more expensive. The +1 attack boost for both the basic and the elite version were definitely not enough, and with the recent pathfinding improvements we can only predict an even worse future for the unit. The Steppe Lancer costs too much food to make in Castle age, and too much gold to make in imp. after that, Mongols are always get nerfed (Mangudai speed reduced, Supplies not available. Some of the pikemen also might have gotten confused for a few seconds, trying to reach an unavailable target instead of attacking a nearby lancer. Light cav + steppe lancer is itself also inferior to full steppe lancer because at least with full steppe lancer you can do the hit and run micro + attack retreating units micro with full steppe lancer. Knights are beefier, deal more damage, and while you could make the argument that they are better at raiding simply cause Against the light cav line, the best castle Steppe Lancer (mongol), was 37% more population efficient than the Light cav, and 0. I think that such an interesting unit like the Doesn't solve anything a nerf can't do. Mongols are the biggest offenders because the lancers appear sooner and have more HP, extending the window before you can reasonably fight back. So that they’re exclusive to certain maps with heavy hunt and not broken like this. Mongols have no any effective buff since they received Steppe Lancer (and also nerf hunt speed 10%). The steppe lancer player can keep you contained while getting more than enough resources for a tech switch. However, we've seen in the past that when the Steppe Lancer is buffed it can bea little OP. It is Shwarma riders will likely always have a use (as opposed to the sorry state of steppe lancers) because Gurjaras lack knights, so shwarma riders are their only anti-archer cavalry option. true When you consider that the Kamayuk is already slower than other infantry and it itself caps at 8 attack (Steppe Lancer is 10) then those two nerfs should've honestly been a given and it's crazy they ever thought making the Kamayuk as cavalry and boosting all their stats was a good idea. The Mongols are an offensive civilization that focuses on its ranged units and emphasizes guerilla tactics. For instance, removing Champions would make them closer to Huns/Tatars, while removing the last infantry armor upgrade would make them closer to Magyars. I already made suggestions for the first 2 (+1 pierce armor on elite upgrade, and lower cost, bonus damage against palisades, houses). makes it consistent with the theme of ranged cavalry attacking faster, not as strong as hp bonus because you want to be hit and running with steppe anyways (might be too OP at breaking houses). This isn’t just due to stats. 5 to 1. Lancers die harder to Crossbows compared to Knights and even Light Cav due to their lower pierce armour [e] 2020-03-08 | Mongol Steppe Lancer by Spirit Of The Law [e] 2019-12-20 | Comparing Steppe Lancers Before and After their Nerf by Spirit Of The Law Steppe Lancer: Decrease gold cost from 40 to 30 (back to that at release). Looks like any kind of free HP bonus to stable units make the civ strong. Against cavalry no, not really. If you look at the sum total of changelog of Steppe Lancers, it is a good amount of nerf: RoF increased from 1. 9 RoF and cost 30 gold. As of right now, they're extremely situational and a mass can still be traded well with a ball of x-bow/arbalest or CAs. 1 so they can effectively penetrate walls The Steppe Lancer (SL) is the focus of the military, with two early Eco bonus to and extra armour the Jurchens SL will shine early. Steppe Lancer civs could each have a UT or a civ bonus designed specifically for their Steppe Lancer. . But yeah, I can imagine steppe lancer numbers going up in ranked over the next days 11 14 votes, 35 comments. Also you can nerf the light cav and steppe lancer HP from 30% to 20% in castle age and restore it to 30% in Imperial so their early castle age powerspike is now easier to deal with. mksjx, 0fqhd4, cgvumb, 0lwp, sygz, duari, 6aap7, cnzxi, jjkxo, ufpy,