Disintegrate pathfinder Browse and reference your favorite RPG rule sets for systems including D&D, Pathfinder, Call of Cthulhu, and Cyberpunk RED. You must make a successful ranged touch attack to hit. 325 Traditions arcane Bloodlines demonic, imperial Deities Ongalte, Pahti Coatl, Rovagug, Set, Smiad, Sorrow's Sword, The Devourer Mystery ash Range 120 feet; Targets 1 creature, unattended object, or force construct Defense AC and basic Fortitude Disintegrate School transmutation; Level sorcerer/wizard 6 Casting Time 1 standard action Components V, S, M/DF (a lodestone and a pinch of dust) Range medium (100 ft. + 10 ft. Thus, the spell DISINTEGRATE SPELL 6 EVOCATION Traditions arcane Cast [two-actions] somatic, verbal Range 120 feet; Targets 1 creature or unattended object Saving Throw Fortitude You fire a green ray at your target. Disintegrate is a spell in Owlcat Pathfinder Games. Augmented (7th): If you expend two At the level that they're casting disintegrate, there are a few monster options that can notice the rope trick via true seeing - having opponents spot the party, then set up defenses (or casting dispel upon the rope trick for a mid-rest ambush) can help you deal with this. You deal 12d10 damage, and the target must attempt a basic Fortitude save. Learn the spell's source, components, effects, and mythic and augmented versions. School transmutation; Level magus 6, sorcerer/wizard 6; Domain destruction 7; Subdomain ash 7; Bloodline div 6; Elemental School metal 6; Mystery time 7 CASTING Casting Time 1 standard action Components V, S, M/DF (a lodestone and a pinch of dust) EFFECT Range medium (100 ft. Community content is available under CC BY-NC-SA unless otherwise noted. A creature that succeeds at its saving throw takes 5d8 points of damage plus 1 point of Constitution damage. Make a ranged touch attack that deals 2d6 damage per caster level (to a maximum of 40d6). 330 Traditions arcane Bloodlines demonic, imperial, phoenix Deity Sorrow's Sword Cast [two-actions] somatic, verbal Range 120 feet; Targets 1 creature or unattended object Saving Throw Fortitude You've convinced me that Disintegrate is a pretty unimpressive spell, that just happens to be one of the only high-rank attack spells. Percussive Impact, and Polar Ray, for example, are other attack spells that would probably usually do higher expected damage than Disintegrate for the same cost (though their scaling isn't comparable 1-to-1). When used against an object, the ray simply disintegrates as much as a 10-foot cube of nonliving matter. Any creature reduced to 0 or fewer hit points by this spell is entirely disintegrated, leaving behind only a trace of fine dust. Any Disintegrate Source disintegrate The damage dealt increases to 3d6 points of damage per caster level (maximum 60d6) plus 1d4 points of Constitution damage. A creature reduced to 0 HP is reduced Disintegrate [two-actions] Spell 6 Attack Concentrate Manipulate Source Player Core pg. Thus, the spell disintegrates only part of any very large object or structure targeted. Any Disintegrate School transmutation; Level sorcerer/wizard 6 Casting Time 1 standard action Components V, S, M/DF (a lodestone and a pinch of dust) Range medium (100 ft. /level) Effect ray Duration instantaneous Saving Throw Fortitude partial (object); Spell Resistance yes A thin, green ray springs from your pointing finger. /level) Effect ray Duration instantaneous Saving Throw Fortitude partial (object); Spell Resistance yes Disintegrate is a 6th-level transmutation spell that deals high damage and can disintegrate a creature or object. . On a critical hit, treat the save result as one degree worse. A disintegrated creature’s equipment is unaffected. Make a spell attack. A creature whose Constitution score is reduced to 0 by this spell is entirely disintegrated. Disintegrate [two-actions] Spell 6 Legacy Content Attack Evocation Source Core Rulebook pg. qdpp sajqx pdwj uqpfb loud uxhr rudl jqjxeu mdv bayr